However, RetroArch removes vertical parts of the screen by default due to overscan artifacts. It should be worth noting the NES's actual resolution is 256x240. This border can also be used as a "4:3 aspect ratio" border. Heres a Tutorial on how to add my Realistic Arcade Bezels to RetroarchSo I just found out that in the overlay options you can choose to see the overlay w. Overlaysģ20x240/640x480 (Dreamcast, N64, Sega Master System)
![retroarch arcade borders retroarch arcade borders](https://retropie.org.uk/forum/assets/uploads/files/1578105852899-sfa3chrome.jpg)
Place all of your PNG and CFG files into /opt/retropie/configs/all/retroarch/overlays/borders(On a Samba share, this would be \\RETROPIE\configs\all\retroarch\overlays\borders)įrom there, you can simply follow the instructions on this page to set the overlay for each core or game.Repeat the above three steps for each image.Save the file the same as whatever you named the PNG file, but with a.Replace "System.png" with whatever you named the PNG file.Open a text editor and paste the following contents:.Ideally, name the PNG files after the respective system. Download the overlay(s) that you want.This thread will be updated with more overlays as I create them. These overlays are intended for 1920x1080 (1080p/FHD) displays, with "integer scaling" enabled for games, and 1:1 aspect ratio. Ported from Timothy Lottes 'FixingPixelArt' shadertoy, this shader is intended to look like 'a really good CGA arcade monitor with RGB inputs instead of NTSC.' It doesnt have many options and looks good at default.
![retroarch arcade borders retroarch arcade borders](https://retropie.org.uk/forum/assets/uploads/files/1584684619640-avsp.jpg)
Howdy! I made some overlays for RetroPie, and decided to share them in case anyone else wanted them. border blurs cel cgp crt crt Table of contents crt-aperture crt-blurpi crt-caligari.